Rendering mode constants :
- RENDER_NOTHING (integer) : will display neither doodads nor resources nor starting locations nor units on the generated image.
- RENDER_DOODADS (integer) : will display doodads on the generated image.
- RENDER_RESOURCES (integer) : will display resources (minerals and gas) on the generated image.
- RENDER_STARTING_LOCATIONS (integer) : will display starting locations on the generated images. For images generated from a SCM/SCX, all starting locations will be displayed while for images generated from replays, only actual players (not obs) starting locations will be displayed.
- RENDER_UNITS (integer) : will display additional units on the generated image. Might be useful for UMS maps.
- RENDER_ALL (integer) : will render all of the above objects.
Rendering quality level :
- REPASM_HIGH_QUALITY (integer)
- REPASM_LOW_QUALITY (integer)